General League Rules

Nashville Curling Club League Rules and Regulations

These are the default rules for all official leagues. Any information or rules laid out for a specific league takes precedence over this document.

  1. Overview

    1. The league will be played as an open competition.

    2. All games will be governed by the United States Curling Association Rules of Play. Unless defined within these rules.

    3. The current League format features teams competing in 8-end games. There are two stages: the round robin stage followed by the play-offs.

      1. Round Robin Stage, teams will play in a round robin and are scheduled to play each team at least once.

        1. At the end of the round robin stage the teams will be ranked in a First to Last style bracket, based on points scored from wins.

        2. These rankings will be used to set bracket for the Playoff Stage

      2. Playoff Stage is a single-elimination tournament in which each team plays each other in one-off games, with Extra End used to decide the winner if necessary.

        1. In the first round, the top ranked team from the Round Robin stage will play the lowest ranked team

        2. The remaining teams will be scheduled based on their corresponding rankings (i.e. 2nd place will play 2nd to last, etc.)

        3. The winners advance to the next round of the bracket. Games will continue in this format until two teams remain to compete in the Finals.

        4. In the event of odd-number of teams, the team with the highest initial ranking will receive a buy-week for that week.

  2. Scheduling

    1. The League Manager will generate the schedule prior to week 1.

    2. Games will begin at 7 pm, no end will begin later than 9:30 pm.

    3. All matches MUST start at their scheduled times or as soon as the ice is ready.

      1. Any delays due to unforeseen circumstances (i.e., weather issues, ice problems, etc.) will be communicated no later than 15 minutes before draw time, both in house and through digital communication (e-mail).

    4. At end of regulation play, the current end being played will be completed followed by one additional end (not to exceed 8 ends total)

      1. If the game is tied at the end of the additional end, Skip stones will be thrown to determine a winner.

    5. If a game needs to be rescheduled:

      1. Both teams must agree to reschedule the game at a time and date convenient for both teams as well the Curling Club.

      2. The League Manager must be informed of the decision in writing. (email preferred)

      3. The rescheduled game must be played within three weeks from the original game date, or by the end of the league’s regular season.

    6. If a game cannot be played or rescheduled, the team that had to postpone the original game will receive 1 point and the opposing team will receive 2 points.


  1. Rosters and Substitutes

    1. Teams may contain any mix of men and women curlers.

    2. Teams are to be generated randomly based on the enrollment of league. No preset teams.

      1. All teams will contain at least one curler with 3+ years experience

      2. The remainder of the team will be generated with a mix of new and experienced curlers

      3. The sign-up sheet will offer an option to request one person as a teammate. This will be reviewed and honored based on availability and need.

    3. Teams consist of 4 Regular players. Alternate players are allowed to be included on the roster, but not required.

    4. Maximum of 4 curlers on one team roster (4 players + 1 Alternate)

    5. Alternate Player usage:

      1. Round Robin Stage

        1. Alternate can play anywhere in the lineup during Round Robin Stage.

      2. Playoff Stage

        1. If the Alternate Player has played 5 or more games in the round robin stage, he/she can play anywhere in the lineup.

        2. If he has played less than 5 games, the Alternate player must play as lead or second.

    6. A team must submit their Official Roster no later than the 2nd week of the league.

    7. Only members on the roster may play Skip and Vice Skips.

    8. A game may be played with at least three players on a team.

    9. A team must field at least 2 rostered players for a game to officially count.

      1. If a team cannot field at least two regular players from their roster, they will forfeit the game, or the game must be rescheduled.

      2. Round Robin Stage – a team may have up to 2 substitutes.

      3. Playoff Stage – a team may have only 1 substitute.

    10. Locating a Substitute is the responsibility of the Team and is not readily supplied by the League.

    11. Substitutes are defined as:

      1. Any registered League player already playing for another team that is NOT actively engaged in a game at the same time.

    12. Substitutes must play lead, or second.

      1. If the opposing team agrees, a substitute may play a different position than lead or second.

  2. League Standings and Playoffs

    1. Round Robin Standings will be determined using a point system.

      1. Team will gain points for the following:

        1. 3 pts – for a win,

        2. 2 pts – for a tie-breaker loss

        3. 1 pts – for a loss,

        4. 0 pts – for a forfeit.

    2. League rankings will be determined by points earned through win/loss record, NOT from ends played or # of points scored in game

      1. If teams have the same # of points, the tiebreaker will be as follows

        1. Fewest games played

        2. Fewest tiebreakers

        3. Fewest Forfeits

        4. Any additional required tiebreakers will be determined by League Manager and Club Officers

    3. Games will not be officially scored unless they are filed and recorded with the League Manager

  3. Game Play

    1. USCA rules will govern actual game play. - United States Curling Association Rules of Play.

    2. 5 Rock Free Guard Rule

      1. The free guard zone consists of the first five throws of the end between both teams.

      2. If a stone lands behind the hog line, not on the house, on the playing end, that stone cannot be removed by an opposing player’s stone until after the fourth stone of the end has been thrown.

      3. If a stone in the free guard zone is eliminated by its own team then the play remains as it finishes.

      4. If a stone in the free guard zone is eliminated by an opposing player’s stone, then the stone that was eliminated is replaced and the stone which removed the guarded rock is burnt and removed from play.

      5. An opposing team’s stone CAN touch an opponent’s stone, if it does not remove it from play.

    3. Games shall be 8 ends; the game is over when the losing team is mathematically eliminated.

      1. A team may concede the game after 6 ends.

      2. Regular season games that are tied after 8 ends will be recorded in the standings as a tie.

      3. Playoff games will play an Extra End to decide a winner if necessary

    4. Once a game begins, the players are not allowed to change positions or sub out during the game.

      1. Positions and players may be changed from week to week.

    5. Coin Toss – Due to Covid, rocks and hammer will be predetermined by League Manager prior to the game start.

    6. Injuries –In the event of an injury where one (or more) players are hurt and cannot continue play (or one teammate must transport another for medical attention), the team with the injured player may find an extra player or players to fill in for the duration of that game.

      1. These players should play the front end for the team they are filling in for (lead or second). However, if the opposing team agrees, a fill in player may play a different position than lead or second.

    7. Measurement

      1. Any measurements are to be performed once all stones have been thrown, and by the thirds/vice-skips.

      2. Measuring instruments are the only devices to be used for measuring (no feet, brooms, etc.).

      3. The score is decided when the vice‐skips agree upon the score.

      4. If stones that may have affected the points scored in an end are displaced prior to that decision, the non‐offending team receives the benefit that might have accrued from a measurement.

      5. League Manager may be called upon to settle any scoring disputes.

    8. Tiebreakers (Skip Stone)

      1. One member from each team will deliver one stone each, with the goal of getting their stone closest to the button. Sweeping is allowed only on your team’s stone. The stone must be on the house for it to count towards a victory.

      2. The team who scored the last point will throw first in the draw to the button.

      3. Sweeping will be allowed but opposing skips on the playing end will not be allowed to sweep the stone past the tee line.

      4. Should the first teammate fail to get a rock on the house, another teammate will then attempt a throw to the button to claim victory. This continues until one team scores the winning shot.

      5. When a stone is on the house, a measurement will be taken, and a marker placed on the ice if possible.

      6. It is illegal for one team to remove another team’s stone from the house in a draw to the button for the victory.

      7. A Substitute may not throw in tiebreaker.

  4. Late arrival

    1. If one team is late, it must forfeit 1pt and 1 end for every 15mins. Late. If more than 45mins. late, the team must forfeit the match.

    2. If both teams are late, 1 end will be dropped for each 15 mins. late (except when there is no match following, and the Skips agree.)

    3. If neither team can field a team after 45 mins both teams must reschedule or forfeit, and each team must record the match as a loss.

    4. If the team is waiting for the arrival of the fourth player, they may start the game with three.

      1. When the fourth player arrives, they must be present for the start of the end in order to deliver stones.

      2. Otherwise, they are permitted to sweep other teammates’ stones, but must wait until the next end starts in order to deliver stones.

  5. Disputes

    1. Any and all disputes will be decided by the League Manager. If the dispute includes the League Manager, a club Officer will be asked to mediate.